MONTU JARIWALA
VFX Technical Director | Tracking /MatchmoveTD | Environments Artist TD | Tech Anim TD | Maya Generalist | Pipeline | VES Member
Member, Visual Effects Society https://vesglobal.org/member/montu-jariwala/
WORK EXPERIENCE:
LAIKA Hillsboro, Oregon Aug 2023 – Present
as VFX Senior Matchmove and Layout Pipeline Technical Director
PROJECT: WILDWOOD (In Production)
• Developed production tools for the Matchmove pipeline, bridging artist workflow expertise with pipeline engineering.
• Built Nuke tracking review and publish tools in Nuke that streamlined artist submission and shot approval workflows.
• Created Maya python tools that improved accuracy on matchmove, tracking and object tracks.
• Work with non-technical end users & the Production Technology team to define requirements for new tools and develop
solutions that address production challenges. Provided front-line support to artists.
• Owned and expanded Matchmove pipeline tools in 3DE, Maya and Nuke supporting daily production needs.
• Translated artist and CG Supervisor requirements into practical VFX pipeline solutions.
• Adapted to a USD pipeline ecosystem and APIs while delivering production tools.
• Contributed support to the Layout pipeline as well as Survey team when needed.
• Streamlined the RealityCapture to Maya workflow by scripting the consolidation and baking of multiple static camera positions
ENCORE (COMPANY 3) Santa Monica Nov 2019 – Aug 2023
as Matchmove / Tracking / Layout TD & Department Technical Director
• Camera and object tracking using Syntheyes, along with layout and set geometry creation for sequences.
• Full-body and facial matchmove, including skin-tight character and facial deformation tracking.
• Developed Maya Python tools for Tracking, Matchmove, Layout, and Animation workflows.
• Built tools including a Maya retime tool for Nuke ASCII data and 2D track importers from Syntheyes and 3DEqualizer.
• Created Python scripts to streamline workflows, troubleshoot technical issues, & debug scenes in Maya, 3DEqualizer, and Nuke.
FEATURE FILM: FEAR, COPSHOP, SHADOW FORCE, GIRL HAUNT BOY, THE GUTTER
TELEVISION:
• DEAD BOYS DETECTIVE - Season 1 | 9 Episodes
• TWISTED METAL - Season 1 | 10 Episodes
• RIVERDALE - Season 7 | Episode 705
• BATWOMAN - Season 3 | Episode 301 – Mad as a Hatter
• VIRGIN RIVER - Season 5 - Episode 509, 512
• THE UNQUIET DEAD Short 2022
• ALL AMERICAN – Season 5 | Episode 502
• THE VILLIANS OF VALLEY VIEW – Season 1 | Episode 19
• WALKER: INDEPENDENCE - Season 1 - Episode 113
• DOOM PATROL – Season 4 | Episode 406, 407, 411
• SEAL- Season 6 | Episode 606 - Watch your 6
• SEAL - Season 4 | Episode 414 - Hollow at the Core
• RIVERDALE- Season 7 | Episode 5
• BATWOMAN - Season 2
Episode 201 - What Happened to Kate Kane?Episode 202 - Prior Criminal HistoryEpisode 207 - It's Best You Stop DiggingEpisode 210 - Time Off for Good BehaviorEpisode 213 - I'll Give You a Clue
• SUPERGIRL - Season 5
Episode 9 - Crisis on Infinite Earths: Part OneEpisode 12 - Back from the Future - Part TwoEpisode 13 - It's a Super LifeEpisode 17 - Deus Lex MachinaEpisode 19 - Immortal Kombat
• FLASH - Season 7
Episode 709 - TimelessEpisode 710 - Family Matters Part 1Episode 711 - Family Matters Part 2Episode 715 - Enemy at the GatesEpisode 716 - P.O.W.Episode 717 - Heart of the Matter – Part 1Episode 718 - Heart of the Matter – Part 2
• SUPERGIRL - Season 6
Episode 1 - RebirthEpisode 4 - Lost SoulsEpisode 5 - Prom Night!Episode 7 - Fear KnotEpisode 11 - Mxy in the MiddleEpisode 12 – Blind SpotsEpisode 14 – Magical ThinkingEpisode 15 – Hope for TomorrowEpisode 16 - Nightmare in National CityEpisode 17 - I Believe in a Thing Called LoveEpisode 18 - Truth or ConsequencesEpisode 19 - The Last GauntletEpisode 20- Kara
• BLACK LIGHTNING
Season 3 - Episode 11 - The Book of Markovia: Chapter Two: Lynn's AddictionSeason 3 - Episode 14 - The Book of War: Chapter One: HomecomingSeason 3 - Episode 16 - The Book of War: Chapter Three: LiberationSeason 4 - Episode 1 - The Book of Reconstruction: Chapter One: Collateral DamageSeason 4 - Episode 4 - The Book of Reconstruction: Chapter Four: A Light in the DarknessSeason 4 - Episode 10 - The Book of Reunification: Chapter One: RevelationsSeason 4 - Episode 11 - The Book of Reunification: Chapter Two: Trial and ErrorsSeason 4 - Episode 13 - The Book of Resurrection: Chapter Two - Closure
INGENUITY STUDIOS Hollywood, CA (Jan 2019 – Nov 2019)
as Tracking / Matchmove / Layout TD
MUSIC VIDEO:
• WONDERLAND – J.J Lin
• ORIGINAL ME – YungBlud
• HIGHEST IN THE ROOM – Travis Scott
• LIAR – Camella Cabillo
• LOVER – Taylor Swift
• YOU NEED TO CALM DOWN - Taylor Swift
TELEVISION:
• RUNAWAYS | Season 3 - Episode 301, 306, 307, 308, 309
• STUMPTOWN | Season 1 – Episode 102, 103
• GOLIATH | Season 3 - Episode 305, 307
• GROWNISH | Season 3 – Episode 301, 305
• BLESS THIS MESS | Season2 – Episode 204
• FRESH OF THE BOAT | Season 6
• SINGLE PARENTS | Season 2 - Episode 203
• KOMINSKY METHOD | Season 2 - Episode 202
• LOOKING FOR ALASKA | Season 1 - Episode 104
• GRACE & FRANKIE | Season 6 - Episode 608, 609, 610, 612
as TrackingTechnical Director
Maya python tools - Integration, Tracking, Layout
Skills:
- Camera Track, Object track, Matchmove
- Stereo Camera Tracking
- Data Integration
- Stereo reconstruction / Image Modeling
- Python (Maya, Nuke, 3DEqualizer, Pymel, PyQt4/PySide)
- HDR Prep (compile, stitch, 3d light kit)
- 3D model building for Architectural previs
- Shell scripting
- Git
- Technical Animation
- Built Python tools for Maya and Nuke to streamline and extend integration, tracking, layout, and outsourcing workflows.
- Supported tracking artists and leads by addressing bugs and implementing feature requests tailored to production needs.
- Ensured all tools adhered to studio pipeline standards and best practices.
- Collaborated across sites to support, test, and maintain tracking tools.
- Designed and implemented automation solutions to improve tracking and layout efficiency.
- Developed and maintained a Maya-based UI tool (MTT) consolidating 100+ tracking utilities.
Tools:
- GSI Importer - developed onset survey data gsi importer for maya supporting tcr-1105, tcr-1200, ts-12 and ts-06 survey data
- Track Review - developed track review workflow tools in maya where artist can submit there work for review and supervisor/leads can review and approve/kickback the work.
- Outsource Tool - developed outsource transfer tool to ingest outsource work into companies pipelines in order to be able to review and give feedback
- Trackcomp - developed Maya/Nuke based trackcomp tool for artist to be able to render their work and submit for review
- Trackter - developed 2D/3D tracker converter tool supporting Syntheyes, 3DEqualizer, Boujou, Maya
- 3DE Chan Importer/ Exporter - Camera and Object Chan Importer and exporter from 3DEqualizer to Maya and vice versa
- 2D Track Importer from 3DE and Syntheyes to Maya
- Slate - Nuke and PyQt based Slate Frame tool
- Maya Animation Curve smooth tool
- Camera format converter - Camera Converter tool to convert camera for different filmbacks
- Playblast - Maya Render layer based Playblast tool
- BLACK PANTHER
- AVENGERSINFINITY WAR
- AVENGERS: AGE OF ULTRON
- DOCTOR STRANGE
- ANT MAN
- SPIDERMAN: HOMECOMING
- SAN ANDREAS,
- HERCULES, DIVERGENT
as Tracking TD - pyhon tool development, camera track, object tracking, integration
- HERCULES
- DIVERGENT
DIGITAL DOMAIN, Venice, CA. (Feb 2007-Oct 2013)
FEATURE FILM:
MALEFICENT (In Production) as Data Integration/Tracking Artist- camera and object tracking for CG wings
INTO THE STORM ( BLACK SKY) as Data Integration/Tracking Artist- camera and object tracking for tornado destruction sequence
IRON MAN 3 as Environment TD, Data Integration Artist
Nuke projections setup for interior Airforce one, environments setup for sky diving sequence, camera and object tracking, HDR prep for lighting. stitched multiple tile set of grauman’s chinese theatre for nuke projection setup.
WATCH as Data Integration Artist
Camera and object tracking
JACK THE GIANT KILLER (in Production) as Data Integration Artist
Stereo Tracking, Character Matchove, Object tracking, HDR prep
ENDER'S GAME (in Production) as Data Integration Artist
KILLER ELITE as Data Integration Artist
camera and object tracking for car
camera and object tracking for car
HELP as Environment Artist
crowds
REAL STEEL as Environment Artist
2D/3D Projection and compositing using Nuke, stereo reconstruction, modeling, crowds control
REAL STEEL as Data Integration Artist
Camera tracking, object tracking, HDR Prep for Lighting, Stereo reconstruction
TRON 2 : LEGACY(In Production) as Data Integration Artist
Stereo alignment, 3D camera tracking, object track for CG head & neck replacement for Jeff Bridges
Camera Caliberation in Image Modeler for Stereo & Witness cameras
On set : Survey Data, camera data sheet, HDR, reference photo, placing tracking markers
GIJOE : RISE OF THE COBRA as Data Integration Artist
camera & object tracking for car, cowcatcher, character
THE CURIOUS CASE OF BENJAMIN BUTTON as Data Integration Artist
camera & object track for CG head and neck replacement for Brad Pitt
SPEEDRACER as Data Integration Artist
camera track, object track for helmet and car
GOLDEN COMPASS as Data Integration Artist
camera tracking, object track for compass
SEEKER: THE DARK IS RISING as Data Integration Artist
camera tracking, stereo reconstruction for exterior bridge and landscape
WE OWN THE NIGHT as Data Integration Artist
object tracking for windshield of the moving car for CG water drops
TRANSFORMER as Data Integration Artist
camera & object tracking, stereo reconstruction
PIRATES OF THE CARIBEAN : AT WORLD’S END as Data Integration Artist
camera and moving object track for ship, character.
COMMERCIAL:
• NBA2K14 as Data Integration Artist | camera track & Lebron body track
• Air Force commercial as Data Integration Artist
• UFC Promo 2012 as Data Integration Artist | for bidding shots
• Mercedez “Escape” as Data Integration Artist | camera tracking
• Sprint“Goodbye” as Data Integration Artist | Stereo camera tracking
• Disney“Jungle” as Data Integration Lead | camera & object track for animal head replacement
• Lexus “Snow” as Data Integration Lead | camera & object track for car as moving object
• Honda “Fit” as Data Integration Lead | camera & object track for car as moving object
• Sobe “Samba” as Data Integration Lead | camera & object track
• Old Spice “Live wire” as Data Integration Artist | camera & object track
• Old Spice “Double Impact” as Data Integration Lead | camera & object track
• Mazda “Red” as Data Integration Lead | camera & object track for car
• Nike “ String” as Data Integration Artist | object track for Kobe Bryant’s wrist and finger
• Miller Lite “Chill” as Data Integration Artist | camera & object for track bottle
• Coors Light as Data Integration Artist | camera & object track
• Gatorade “Moon” as Data Integration Artist | camera & object track Tiger wood’s head
• Hyundai Sonata 2008 “Matic” as Data Integration Artist
• Shell “Saw” as Data Integration Artist
• Chevy Malibu as Data Integration Artist | camera & object track for car as moving object
• Subaru Forester “Secret Base” as Data Integration Artist | camera & object track for car, environment
• Chrysler Jenga as Data Integration Artist | camera & object track for car as moving object
• Honda Accord “Power” as Data Integration Artist | camera & object track for car as moving object
• Heineken “ Draught Keg” as Data Integration Artist | camera & object track for CG Keg
• Vicks “ Shields” as Data Integration Artist | camera track for CG environment
• Coors Light “Slide” as Data Integration Artist | camera & object track for CG logo replacement
• Mountain Dew Transformers “Toaster” as Data Integration Artist | camera & object track
• BurgerKing Transformer as Data Integration Artist | camera track for CG Robot
• GM Transformer as Data Integration Artist | camera & object track for car
• Chrysler “ Technology Throughtout” as Integration Artist | camera & object track for car reflection
BLACK POINT STUDIOS, San Francisco, CA.
Epic Games -Unreal 3 Engine, Maya 7, 3dsmax8 and Photoshop CS2
COHEN as Effects Animator
• Dynamics/Particle for gun shot muzzle flash, smoke, debris, concrete chunk, environment fog & torch.
ZURICH2 & 3 : Level Design for Bourne Identity (Highmoon Studio) as FX Animator/3D Artist
• Dynamic/particles simulation, texture & shader for Interior water fountain splash, ripples & mist in Unreal3
• modeled, UV set and textured diffuse, specular, normal and occlusion for building facade -zurich 3 in Maya7
• modeled, UV Layout & textured diffuse, emmisive specular, normal & occlusion for interior skylight detail
zurich 3 American Embassy.
AREA 52 as 3D Generalist - Maya/3dmax (Midway games)
• layout Maya meshes togather inside engine and created material instance shader nodes.
• redone smoothing group, created second UV set and exported all the 158 objects for entire level to Unreal
Engine from 3dsmax 8.
• created Glass shader with fake reflection and normals for scratches in Unreal Engine 3 for Chemistry Set.
RHYTHM AND HUES STUDIO, Los Angeles, CA.
Software: Voodoo (Proprietary tool @ Rhythm and Hues) and Operating system : Unix -Linux 7.2 and Suse 9.2
NIGHT AT THE MUSEUM as Technical Animator / Creature TD
• Driving Fur & cloth Simulation for photorealistic creatures and animals for CG integration with live action.
• Modify fur behaviour through dynamics simulation & set up forces, collision surface for fur, cloth simulation.
• Modify character/creature muscle & skin movement through custom deformation on top of actual animation.
• Working closely at various level with rigging department for additional deformation controls.
NIGHT AT THE MUSEUM as Matchmove TD
• CG Set photo modeling for Central Park Museum based on survey data on Night At The Museum.
SUPERMAN RETURNS as Matchmove TD
• Fixes for Brando shot facial animation and skin deformation on cheeks on Superman Returns
GARFIELD 2: TALE OF TWO KITTIES as Matchmove/ Tracking TD
• Matchmove, camera track, object track, modeled set geometry and props
• hand animated camera moves and prop objects.
• reconstructed the spatial layout of the enviroment for interaction with CG Garfield on the live action plate.
CHARLOTTE’S WEB as Matchmove/Tracking TD
• Softtrack, hardtrack for facial skin and muscle movement on pig, cow, sheep and horse
• hand animated eye blinks, breathing and skin movement on face for CG rig to match live action.
• Tracked camera and set props for CG Integration with live action.
GIANT KILLER ROBOTS, San Francisco, CA.
FANTASTIC FOUR as Matchmoving /3D Tracking Artist
• Matchmove, camera track, Soft track, hard track, object track and character match.
• build environment and prop geometry for set, stabilized plates and undistorted Plates for correct lense.
• Software: 2D3 Boujou 2.1, SynthEyes, RealViz Matchmover, Summon Trackula, Maya 6.5, Shake 2.5
• Operating system: Windows XP
ESCAPE ENTERTAINMENT, Alameda, CA.
CATWOMAN and CONSTANTINE as Matchmove/Layout Artist
• Tracked camera and rigid objects, character match, camera caliberation, photo modeling, set fitting.
• Analyzed survey data and modeled sets, props & models based on blueprints and reference photographs
• Animated props and character rigs to match the live action for CG integration.
• Maya vector renders of the track data to composite over the background to check accuracy of camera.
• Software: 2D3 Boujou, Maya 6, Shake 2.5 and Labrador (Proprietary matchmoving tool at ESC)
• Operating system: Windows XP
DAWAAT PROPERTY TRUST, Surat, India. (1999–2000)
• Project: Multimedia Centre as Assistant Design Architect / 3D Modeler / CAD specialist
• Produced all technical drawings for the architectural designs on AutoCAD, 3D computer models
• Created 3D presentation for client and supplying technical details to on site contractors on daily progress.
• Tools used: 3d StudioMax 2.5 and AutoCAD 14, CorelDraw 8, Corel Photopaint 8
• Platform: Windows NT platform
Freelanced for Architectural Residential and Commerical projects
• 3d Architectural Previsualization for residential and commercial designs using 3dStudio 4 and AutoCAD 14
M.M. VIMAWALA ASSOCIATES, Surat, India
• Interned as an Assistant Architect.
• responsible for producing presentation, Layout and technical working drawings for residential project.
Software skills:
• Matchmove/Tracking : SynthEyes 2008, PFTrack 4.0, 2d3 Boujou 2.1, Realviz Matchmover 3
• 3D : Autodesk Maya 2015, 3dsmax 2009, Unreal Engine 3, AutoCad 2010
• 2D : Nuke, AfterEffects CS 4, Commotion Pro 4.1, Photoshop CS6, PTGUI
• Operating System: Linux - Ubuntu, Debian, Suse, Fedora Core, Windows 8, Windows XP.
• Web/Graphic Tools: Adobe Photoshop CS6, Illustrator CS6, InDesign CS6
• Photo Modeling: Autodesk Image Modeler 2009
• Video Editing: Adobe Premiere CS6
• Game Engine: Unreal Engine 3
• Scripting Language: Python, Maya-Mel scripting/Expression, HTML4, CSS
• Proprietery Tool:
- Track (at Digital Domain for various feature film and commercial project)
- Voodoo (at Rhythm and Hues Studio for Charlotte’s Web,Garfield 2 and Night at the Museum)
- Labrador (while working at Escape Entertainment on Catwoman and Constantine)
2D/3D Projection and compositing using Nuke, stereo reconstruction, modeling, crowds control
REAL STEEL as Data Integration Artist
Camera tracking, object tracking, HDR Prep for Lighting, Stereo reconstruction
TRON 2 : LEGACY(In Production) as Data Integration Artist
Stereo alignment, 3D camera tracking, object track for CG head & neck replacement for Jeff Bridges
Camera Caliberation in Image Modeler for Stereo & Witness cameras
On set : Survey Data, camera data sheet, HDR, reference photo, placing tracking markers
GIJOE : RISE OF THE COBRA as Data Integration Artist
camera & object tracking for car, cowcatcher, character
THE CURIOUS CASE OF BENJAMIN BUTTON as Data Integration Artist
camera & object track for CG head and neck replacement for Brad Pitt
SPEEDRACER as Data Integration Artist
camera track, object track for helmet and car
GOLDEN COMPASS as Data Integration Artist
camera tracking, object track for compass
SEEKER: THE DARK IS RISING as Data Integration Artist
camera tracking, stereo reconstruction for exterior bridge and landscape
WE OWN THE NIGHT as Data Integration Artist
object tracking for windshield of the moving car for CG water drops
TRANSFORMER as Data Integration Artist
camera & object tracking, stereo reconstruction
PIRATES OF THE CARIBEAN : AT WORLD’S END as Data Integration Artist
camera and moving object track for ship, character.
COMMERCIAL:
• NBA2K14 as Data Integration Artist | camera track & Lebron body track
• Air Force commercial as Data Integration Artist
• UFC Promo 2012 as Data Integration Artist | for bidding shots
• Mercedez “Escape” as Data Integration Artist | camera tracking
• Sprint“Goodbye” as Data Integration Artist | Stereo camera tracking
• Disney“Jungle” as Data Integration Lead | camera & object track for animal head replacement
• Lexus “Snow” as Data Integration Lead | camera & object track for car as moving object
• Honda “Fit” as Data Integration Lead | camera & object track for car as moving object
• Sobe “Samba” as Data Integration Lead | camera & object track
• Old Spice “Live wire” as Data Integration Artist | camera & object track
• Old Spice “Double Impact” as Data Integration Lead | camera & object track
• Mazda “Red” as Data Integration Lead | camera & object track for car
• Nike “ String” as Data Integration Artist | object track for Kobe Bryant’s wrist and finger
• Miller Lite “Chill” as Data Integration Artist | camera & object for track bottle
• Coors Light as Data Integration Artist | camera & object track
• Gatorade “Moon” as Data Integration Artist | camera & object track Tiger wood’s head
• Hyundai Sonata 2008 “Matic” as Data Integration Artist
• Shell “Saw” as Data Integration Artist
• Chevy Malibu as Data Integration Artist | camera & object track for car as moving object
• Subaru Forester “Secret Base” as Data Integration Artist | camera & object track for car, environment
• Chrysler Jenga as Data Integration Artist | camera & object track for car as moving object
• Honda Accord “Power” as Data Integration Artist | camera & object track for car as moving object
• Heineken “ Draught Keg” as Data Integration Artist | camera & object track for CG Keg
• Vicks “ Shields” as Data Integration Artist | camera track for CG environment
• Coors Light “Slide” as Data Integration Artist | camera & object track for CG logo replacement
• Mountain Dew Transformers “Toaster” as Data Integration Artist | camera & object track
• BurgerKing Transformer as Data Integration Artist | camera track for CG Robot
• GM Transformer as Data Integration Artist | camera & object track for car
• Chrysler “ Technology Throughtout” as Integration Artist | camera & object track for car reflection
BLACK POINT STUDIOS, San Francisco, CA.
Epic Games -Unreal 3 Engine, Maya 7, 3dsmax8 and Photoshop CS2
COHEN as Effects Animator
• Dynamics/Particle for gun shot muzzle flash, smoke, debris, concrete chunk, environment fog & torch.
ZURICH2 & 3 : Level Design for Bourne Identity (Highmoon Studio) as FX Animator/3D Artist
• Dynamic/particles simulation, texture & shader for Interior water fountain splash, ripples & mist in Unreal3
• modeled, UV set and textured diffuse, specular, normal and occlusion for building facade -zurich 3 in Maya7
• modeled, UV Layout & textured diffuse, emmisive specular, normal & occlusion for interior skylight detail
zurich 3 American Embassy.
AREA 52 as 3D Generalist - Maya/3dmax (Midway games)
• layout Maya meshes togather inside engine and created material instance shader nodes.
• redone smoothing group, created second UV set and exported all the 158 objects for entire level to Unreal
Engine from 3dsmax 8.
• created Glass shader with fake reflection and normals for scratches in Unreal Engine 3 for Chemistry Set.
RHYTHM AND HUES STUDIO, Los Angeles, CA.
Software: Voodoo (Proprietary tool @ Rhythm and Hues) and Operating system : Unix -Linux 7.2 and Suse 9.2
NIGHT AT THE MUSEUM as Technical Animator / Creature TD
• Driving Fur & cloth Simulation for photorealistic creatures and animals for CG integration with live action.
• Modify fur behaviour through dynamics simulation & set up forces, collision surface for fur, cloth simulation.
• Modify character/creature muscle & skin movement through custom deformation on top of actual animation.
• Working closely at various level with rigging department for additional deformation controls.
NIGHT AT THE MUSEUM as Matchmove TD
• CG Set photo modeling for Central Park Museum based on survey data on Night At The Museum.
SUPERMAN RETURNS as Matchmove TD
• Fixes for Brando shot facial animation and skin deformation on cheeks on Superman Returns
GARFIELD 2: TALE OF TWO KITTIES as Matchmove/ Tracking TD
• Matchmove, camera track, object track, modeled set geometry and props
• hand animated camera moves and prop objects.
• reconstructed the spatial layout of the enviroment for interaction with CG Garfield on the live action plate.
CHARLOTTE’S WEB as Matchmove/Tracking TD
• Softtrack, hardtrack for facial skin and muscle movement on pig, cow, sheep and horse
• hand animated eye blinks, breathing and skin movement on face for CG rig to match live action.
• Tracked camera and set props for CG Integration with live action.
FANTASTIC FOUR as Matchmoving /3D Tracking Artist
• Matchmove, camera track, Soft track, hard track, object track and character match.
• build environment and prop geometry for set, stabilized plates and undistorted Plates for correct lense.
• Software: 2D3 Boujou 2.1, SynthEyes, RealViz Matchmover, Summon Trackula, Maya 6.5, Shake 2.5
• Operating system: Windows XP
ESCAPE ENTERTAINMENT, Alameda, CA.
CATWOMAN and CONSTANTINE as Matchmove/Layout Artist
• Tracked camera and rigid objects, character match, camera caliberation, photo modeling, set fitting.
• Analyzed survey data and modeled sets, props & models based on blueprints and reference photographs
• Animated props and character rigs to match the live action for CG integration.
• Maya vector renders of the track data to composite over the background to check accuracy of camera.
• Software: 2D3 Boujou, Maya 6, Shake 2.5 and Labrador (Proprietary matchmoving tool at ESC)
• Operating system: Windows XP
DAWAAT PROPERTY TRUST, Surat, India. (1999–2000)
• Project: Multimedia Centre as Assistant Design Architect / 3D Modeler / CAD specialist
• Produced all technical drawings for the architectural designs on AutoCAD, 3D computer models
• Created 3D presentation for client and supplying technical details to on site contractors on daily progress.
• Tools used: 3d StudioMax 2.5 and AutoCAD 14, CorelDraw 8, Corel Photopaint 8
• Platform: Windows NT platform
Freelanced for Architectural Residential and Commerical projects
• 3d Architectural Previsualization for residential and commercial designs using 3dStudio 4 and AutoCAD 14
M.M. VIMAWALA ASSOCIATES, Surat, India
• Interned as an Assistant Architect.
• responsible for producing presentation, Layout and technical working drawings for residential project.
Software skills:
• Matchmove/Tracking : SynthEyes 2008, PFTrack 4.0, 2d3 Boujou 2.1, Realviz Matchmover 3
• 3D : Autodesk Maya 2015, 3dsmax 2009, Unreal Engine 3, AutoCad 2010
• 2D : Nuke, AfterEffects CS 4, Commotion Pro 4.1, Photoshop CS6, PTGUI
• Operating System: Linux - Ubuntu, Debian, Suse, Fedora Core, Windows 8, Windows XP.
• Web/Graphic Tools: Adobe Photoshop CS6, Illustrator CS6, InDesign CS6
• Photo Modeling: Autodesk Image Modeler 2009
• Video Editing: Adobe Premiere CS6
• Game Engine: Unreal Engine 3
• Scripting Language: Python, Maya-Mel scripting/Expression, HTML4, CSS
• Proprietery Tool:
- Track (at Digital Domain for various feature film and commercial project)
- Voodoo (at Rhythm and Hues Studio for Charlotte’s Web,Garfield 2 and Night at the Museum)
- Labrador (while working at Escape Entertainment on Catwoman and Constantine)
Education
* Masters in Computer Graphics: Visual Effects
Academy of Art University, San Francisco, CA
* Bachelor's in Architecture
Institute of Environmental Design, Vallabh Vidhya Nagar, Gujarat, India